This is the way the students learn the software solution, combine, paint and make their first steps in mixing 2D and 3D. Do you remember your first steps in 3D? What did you get after the first tries to sculpt something from a simple sphere? That’s right, monsters and imps! That is why I decided to use this experience as a separate task so that the first steps toward modeling become more pleasant and quicker, given that there is no way to fail this exercise. When students come to us for the first time I ask them to make a talking magic ball! As a result, everyone makes a unique monster with its own character. It is better than a theory without understanding the purpose.ĭuring the classes, I use a funny technique. It is a progress, it is the first step towards a finished model and 3D art in general. They should be able to do something new every lesson and brag about it, even if the result is rough and messy. I try to increase the complexity gradually and always show to students the results that new skills will let them achieve. They will require persistence and patience. However, the two weeks of continuous work with a new tool and its fundamentals are hard. Soon your brain will adapt to volumetric thinking, hands will accustom to new tools. But as you see,3D is a perfect alternative and can tremendously boost your speed!Īt our school, freshers must survive for the first two weeks during which they will adapt to the new environment and interface. Add here an illusion that many things are quicker to draw manually. In learning 3D, the artist’s main obstacles are fear and rigidity. At least, having different perspectives of a scene will help to discuss it with your team and to develop the project. But as soon as you want to add variability and speed, you will have to change the approach and use special techniques. Why do artists need 3D? If you are a skilled academist, who spent a lot of time doing plein-air painting and painting from life, you know everything about composition, color, light, construction – in that case, you wouldn’t probably need 3D in the beginning. Importance of Learning 3D and How 3D-Coat Can Help By the way, you can also use it with non-commercial Renderman and it is cool! Actually, the guys have been diligently establishing cooperation with third-party applications, just take a look at Blender applink, it is great! Personally, I want to pay a special attention to texturing, but I’ll better do it later. Here you can make everything from a 3D model for an animation to an ordinary 2D picture.Īs for other possibilities, 3D-Coat has perfect tools for sculpting, retopology, UV-mapping, and even a native render. But if I were a newbie, I would choose 3D-Coat rather than waste nerves and time on studying ZBrush.Īnother key aspect for 2D and 3D artists is multitasking. I’m quite experienced in classic 3D and have been using ZBrush since version 3.5, so it is a part of my life. But! For overpaint bases, cartoons and creative researches I increasingly opt for 3D-Coat. Well, yeah, ZBrush is my main instrument in case of super-detailed models and concept sculpts. You might ask though why I chose ZBrush for my previous artwork. Leave aside ZBrush, its interface is another story! If you ever opened some classic 3D programmes like 3ds Max or Maya you definitely understand difficulties with learning, adaptation to the interface, polygonal modeling… I mean all that daily routine of “orthodoxal” 3D-ists. Secondly, 3D-Coat allows completing a lot of modeling and sculpting tasks without much knowledge of 3D. But our 3D-Coat will outdo them all! When I demonstrate it to students, I always mention that is was made by Ukrainian guys, and it really helps to promote it. There are other more or less simple 3D programmes (for example, SketchUp). I made my project in 3D-Coat and there are a lot of reasons for that.įirstly, 3D-Coat is quite an adaptable software solution for artists who decided to mix 2D and 3D techniques for the first time. Mostly it is concept sculpting of characters and creatures, as it is my passion today. Sure thing, sometimes I take part in art projects to stay in a good shape. I teach 2D, 3D Concept Art, and ZBrush classes. Now I am one of the co-founders and the Head of Study at ArtCraft CGSchool. It was very fun! We didn’t have a clue that our school from a small team (with one CEO, a teacher, and an assistant) would turn into one of the biggest CG schools in Ukraine (or even in Post-Soviet states). We both had been analyzing and testing the material excitedly. And off we went! Igor took lead on unsurmountable organizational issues, andфтв I, in my turn, got down to the educational programs.
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